Showing posts with label magic. Show all posts
Showing posts with label magic. Show all posts

Wednesday, February 2, 2011

Building a Star

I played around with magic some tonight, decided to make a "star" - a giant sphere of lava surrounded by a shell of glass.

I ended up getting something much more organic and fun, and having a pretty crazy time in the process.

Things had gotten a little out of control by the time I started taking screenshots.

My neat superball of lava somehow broke out of its glass supershell, and turned into a giant pillar of fiery death.

Rewind was failing me for some reason...
I tried to "catch" the falling lava with superblobs of water before it burned up the entire valley.
I did get it contained eventually.

The end result is actually very organic- it's pretty cool, much cooler than it would have been had my original plan worked!

I made such a mess on the ground, though.Tried to clean it up with blob...

It's pretty neat up top- I built some interior structure

Still dangerous though!

Monday, January 24, 2011

Bukkit Plugins

I've started making server plugins for Bukkit, and I'll keep track of them here!

Spells : A collection of easy-to-use magic spells for combat, world construction, exploration, and more.
Wand : An extension to Spells, allows console-free spell use with a magic wand.
Persistence : A persistence framework plugin, allowing easy object saving and loading, using SqlLite.
Wandmin : A version of Wand that works with arbitrary console commands.

I've also started some basic API's- right now, Spells is the only thing I've got going. It should be easy to make your own plugin with new spells in it. If you're interested, check it out here.

If you enjoy using any of my plugins, or you appreciate the Spells API, or you're just feeling generous, I would appreciate a donation!