Hope the forums come back up soon!
Here are my plugins, working with 1.3 [CB#431]:
Persistence v0.50 : Persistence.jar
Spells v0.96 : Spells.jar
Wand v0.64 : Wand.jar
NetherGate v0.44 : NetherGate.jar
CrowdControl v0.17 : CrowdControl.jar
I haven't had time to really see if CC is actually working anymore, but everything else works. Material cycling is temporarily disabled in Wand on account of Player.isSneaking being broken (looks like it points to "isAlive" now!)
Also, Spells v0.96 has two very new, very dangerous spells- fire and lava. Observe the terrifying and devastating effects in my testing, here.
CC changes the order of parameters for "control"- you can now simply do "/crowd control creeper giant" to swap creepers for giants, or "/crowd control creeper giant 50" to swap half of the creepers for giants.
NetherGate hasn't changed much on the outside- but I was right in the middle of getting portal tracking up and running! Should be soon.. OH! Also, I did add that "/nether list worlds" command.
Oh, and the base fire spell closes the gap in constructing and activating a portal entirely with the wand. Pretty cool, and is basically why I got distracted on finally implementing fire (and then lava) in the first place.
Come visit, play around if you want: mine.elmakers.com
Showing posts with label wand. Show all posts
Showing posts with label wand. Show all posts
Wednesday, February 23, 2011
Monday, January 24, 2011
Bukkit Plugins
I've started making server plugins for Bukkit, and I'll keep track of them here!
Spells : A collection of easy-to-use magic spells for combat, world construction, exploration, and more.
Wand : An extension to Spells, allows console-free spell use with a magic wand.
Persistence : A persistence framework plugin, allowing easy object saving and loading, using SqlLite.
Wandmin : A version of Wand that works with arbitrary console commands.
I've also started some basic API's- right now, Spells is the only thing I've got going. It should be easy to make your own plugin with new spells in it. If you're interested, check it out here.
If you enjoy using any of my plugins, or you appreciate the Spells API, or you're just feeling generous, I would appreciate a donation!
Spells : A collection of easy-to-use magic spells for combat, world construction, exploration, and more.
Wand : An extension to Spells, allows console-free spell use with a magic wand.
Persistence : A persistence framework plugin, allowing easy object saving and loading, using SqlLite.
Wandmin : A version of Wand that works with arbitrary console commands.
I've also started some basic API's- right now, Spells is the only thing I've got going. It should be easy to make your own plugin with new spells in it. If you're interested, check it out here.
If you enjoy using any of my plugins, or you appreciate the Spells API, or you're just feeling generous, I would appreciate a donation!
Sunday, December 19, 2010
Wand-er-ing Off
I've made my Wand plugin official! I've released it on the hMod forums here:
[MECH] Wand
I'll be supporting it there, but probably not adding anything major to it in the future. The core functionality will find its way into the RPG framework, though in a slightly different form.
[MECH] Wand
I'll be supporting it there, but probably not adding anything major to it in the future. The core functionality will find its way into the RPG framework, though in a slightly different form.
Thursday, December 16, 2010
Wand-er
For my RPG plugin, I've veered off slightly, first making a "magic wand" interface.
The commands to use the plugin are:
/wand bind <command> : "Enchants" your wand (stick) with a spell (command)
/wand unbind <command> : Remove a spell from your wand
/wand list : List all spells bound to your wand
You control your wand with the mouse:
left-click: Cast the currently active wand spell
right-click: Cycle through enchanted spells
So far, it's been a lot of fun to use.
My ultimate goal is to have this tie into a "spell" system, which will be a framework for spell names, costs, and requirements.
I also think it would be nice to restrict enchanting the spell to a workbench or some other specialty block- so you can't add new spells to your wand on the fly.
I'm currently thinking it would be great if each spell could be associated with a specific object. Then, to bind your wand to a spell, you would place the wand and that object in your workbench.
These are all loose ideas, of course. Currently I'm just having fun blinking around and then boom'ing up the world like some kind of insane evil wizard.
The commands to use the plugin are:
/wand bind <command> : "Enchants" your wand (stick) with a spell (command)
/wand unbind <command> : Remove a spell from your wand
/wand list : List all spells bound to your wand
You control your wand with the mouse:
left-click: Cast the currently active wand spell
right-click: Cycle through enchanted spells
So far, it's been a lot of fun to use.
My ultimate goal is to have this tie into a "spell" system, which will be a framework for spell names, costs, and requirements.
I also think it would be nice to restrict enchanting the spell to a workbench or some other specialty block- so you can't add new spells to your wand on the fly.
I'm currently thinking it would be great if each spell could be associated with a specific object. Then, to bind your wand to a spell, you would place the wand and that object in your workbench.
These are all loose ideas, of course. Currently I'm just having fun blinking around and then boom'ing up the world like some kind of insane evil wizard.
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